The BEST tips, techniques, and production secrets on the web

The BEST tips, techniques, and production secrets on the web
© 2018 Dubstep Production Tips - The BEST online resource for dubstep production tips, techniques and industry secrets!

Saturday, February 9, 2013

Free Plugins: The Ultimate List (VST, RTAS, AU, AAX, etc.)


Audifex - ampLion Free - guitar amp simulator

Avid - Structure Free - sampler
Avid - SignalTools - metering
Avid- Xpand! - virtual instrument
Avid - D-Fi - low-fi sound design
Avid - Bomb Factory plugins - various free Bombfactory plugins
Avid/TL Labs - TL Utilities - tuning, metronome, metering
Avid/TL Labs - TL AutoPan - panning effects

Blue Cat Audio - Free Plugin Pack - a little of it all
Blue Cat Audio - Chorus - chorus
Blue Cat Audio - Flanger - flanger
Blue Cat Audio - FreqAnalyst - frequency analyzer
Blue Cat Audio - Gain Suite - gain utilities for controlling volume
Blue Cat Audio - Phaser - phaser
Blue Cat Audio - Triple EQ - 3-band EQ

Brainworx - bx clean sweep - hi and low-pass filter
Brainworx - bx solo - M/S tool

Cableguys - Pancake - panning modulation

Camel Audio - Alchemy Player - virtual instrument with 1G sound library
Camel Audio - CamelCrusher - distortion unit

De La Mancha - FMMF - user-friendly FM synthesis

Desample - Glaceverb - vibration and acoustic response emulator

DDMF - Colour EQ - EQ with custom-made 4th order IIR filter

Elysia - Niveau Filter - a handy filter tool

Flux - BitterSweet II - transient designer
Flux - Stereo Tool - stereo shaper/designer

FXpansion - Orca - virtual synthesizer instrument
FXpansion - ClapOMatic - virtual crowd/clapping simulator
FXpansion - DCAM Free Comp - a model of a classic console bus compressor design

HOFA-Plugins - ProjectTime - measures the elapsed hours of work that went into individual projects
HOFA-Plugins - Meter, Fader & MS Pan - metering, fader and MS decoder
HOFA-Plugins - Goniometer and Korrelator gonio and correlation metering

Human Touch Technology - SIKA Oriental Scale - SoundFont player dedicated to Arabic and Oriental scales

IK Multimedia - AmpliTube Custom Shop - amp and FX simulation
IK Multimedia - T-Racks Custom Shop - lots of helpful plugins
IK Multimedia - SampleTank 2.5 - virtual instrument

iZotope - Vinyl - vinyl simulator

JK Plugs - JK Pipe - captures default audio input set in System Preferences

Klanghelm - DC1A - user-friendly compressor

Magix - Independence Free - sampler workstation

Massey - Massey Tools - various helpful plugins

Metric Halo - Thump - extreme bass modulator

Native Instruments - Kontakt Player - sample player for use with Kontakt instruments
Native Instruments - Reaktor Player - virtual instrument
Native Instruments - Guitar Rig 4 - modular effects processor

Ohm Force - Frohmage - a nifty filter device
Ohm Force - Cohmpost - a very bizarre, filter-ish plugin
Ohm Force - Symptohm: Melohman PE - virtual synthesizer instrument

Pleasurize Music Foundation - Dynamic Range Meter - metering tool

PSP Audioware - PianoVerb - a strange reverb unit
PSP Audioware - PSP VintageMeter - metering tool

Sonalksis - FreeG - metering tool

Sonoma Wire Works - DrumCore - virtual drum instrument

Soundhack - Delay Trio - creative delay effects
Soundhack - Freesound Bundle - an array of helpful tools

SPL - FreeRanger - EQ unit

Studio Devil - Studio Devil BVC - amp modeling

TriTone Digital - MuteTone - a workaround to the inability to shut off input monitoring

Two Notes - Torpedo PI-FREE - mic and speaker simulator

U-he - Zebralette - virtual synthesizer

UVI Sound Source - UVI Workstation - sample player

ValhallaDSP - Valhalla FreqEcho - frequency shifter and echo unit

XLN Audio - Addictive Drums Free - virtual drum instrument
XLN Audio - Studio Grand Free - virtual piano instrument

Yohng - 4Front Bass - virtual bass instrument
Yohng - 4Front E-Piano - virtual electric piano instrument
Yohng - 4Front Piano virtual piano instrument


(Let me know if I missed any!)

Saturday, February 2, 2013

Using 808 Samples to Create Sub Bass


The following video shows how to create a sub bass using 808 drum samples. Quite a unique way of going about it! (Thanks to dubstepforum.com participant Skeemstep for this tutorial)


Saturday, January 19, 2013

How to Glitch-ify your Dubstep Tracks

A key component to making creative dubstep lies in attention to detail. Often, the more detailed and complex your soundscape, the more your track will stand out from the plethora of competition on Beatport, Soundcloud, Youtube and the internet in general. In most cases, complexity indicates a certain skill: the art of subtlety. Dubstep subgenres like complextro (technically not a specific subgenre, but let’s say it is for the sake of example) are almost entirely based upon their detailed structure with the rapid morphing from one bass sound into the next, syncopated waveform oscillation, percussive additives and more, lending the “complex” aspect to it’s name. It’s all in the “glitch,” as you will soon learn. It is the art of the unexpected. Today we will be exploring how you can “glitch-ify” your own tracks, making them as interesting as possible.

As previously stated, the secret to great, glitchy sound lies in the unexpected nature of your transitions, sounds, and overall flow. Start by creating your bass patches. If you are a Massive user (I would highly suggest investing in this wonderful software instrument if you are not), create a bass patch with a fast attack, long sustain and some grit. Throw a Sine Shaper onto it along with a Tele Tube or Classic Tube effect to bring out some distortion. Adjust the stereo width to your liking.

Now that you have one bass patch you are happy with, it is time to make the next one. Here is where the “dubstep mindset” really comes in. You want to be glitchy and unexpected, so adapt this concept into your workflow. You know that your last bass sound was hard-hitting and gritty, so perhaps it might be worth your while to make a bass with a slower attack and more warmth to counter it. How you will use it in the context of the song comes later. Don’t worry about that just yet. For now, create a palette of varying bass sounds.

When you have two basses with qualities that lie on completely opposite sides of the aural spectrum, make at least three more to fill out the middle arena of sound. (By “middle” I am not inferring midrange frequencies, per se). Make some basses that include aspects of both your first and your second bass patches, but this time around add some interesting effects via wavetable oscillation, filters and 3rd party effects plugins. The key is to exercise true freedom when it comes to sound design. While it is important to think of your work as a whole and envision the atmosphere of the end result, too much planning can inhibit your creativity as you will end up losing that sought-after “craziness” that you can only get with musical freedom being point number one in your musical mindset.

Play around with different ratios in your oscillators and don’t be too discouraged if what you are making sounds lackluster on its own in solo mode. All too often I slave over getting a patch to sound “just right” in solo mode, not realizing that the “power” I am seeking is really that of the full mix. You may have just heard your track and thought to add a new bass; next, you add the midi instrument track for the bass and solo it to work on crafting that sound without background noise. Here is the pitfall one must be aware of in this stage: don’t try to make your bass as loud (or worse, louder) than the pre-existing mix. Your sound obviously can’t hold the same amount of amplitude or frequency range as the entire mix of your song in one sound and expect it to blend well, so it is important to bear this in mind when you are finding your basses a little weak while in the designing stage (in solo mode). Keep A and B-ing your new sound in solo with the rest of your mix so that you are working towards a solid sound that meshes with the mix rather than one that tries to overpower it. It is easy to get carried away with distortion and volume, but be wary of how you treat these when it comes to basses since the quickest way to lose your balance in the mixing stage is by working with sounds that are competing with just about everything else in your track. I guarantee you, if you follow this step carefully you will be much happier and quite surprised at how amazing some of those basses are that you otherwise thought would not be powerful enough. Power doesn’t necessarily come from volume. It comes from a balanced mix with well-crafted sounds — sounds that were crafted with that particular attention to detail that is crucial in glitchy electro or dubstep.

While an array of bass sounds with different modulation rates lends the glitch aspect to your low-end groove, cymbals and white noise swells can play crucial roles in your high-end and your buildups. The standard crash cymbal features a long decay and quite often a slight tinge of reverb. To glitch things up a bit, try separating your sample in half and remove a portion of it in the middle so that there is a small gab between the two sections. When done correctly, you can get a nice, flavorful stutter effect which really lends some interesting flavor to an otherwise normal crash cymbal. A perfect example of this can be heard in Porter Robinson’s song “Spitfire.” (http://www.youtube.com/watch?v=89KV_LcbqsA)

It might also be worth your while to take into consideration the level of interest of your kick and snare patterns. A 4-on-the-floor, thumping kick might work well for house or electro, but when it comes to glitchy dubstep it simply will not suffice. Switch things up and try cutting into half time at key parts of your song. A few “misplaced” kicks often lend a really interesting aspect to dubstep that artists like Skrillex have been known to use prevalently. It is critical to make sure your overall beats themselves are quantized to the grid so as to preserve neatness and order, but transitions can be made much more interesting when you let the beat fall to the wayside with a quick flurry of bombastic mayhem during those key transitions. (I practiced this technique in my Leona Lewis “Trouble” remix which can be heard throughout the song, particularly at the transition starting at 1:42. Pay attention to what the kick does there. http://www.youtube.com/watch?v=FHAg1cpv_W0)

The key to adding interesting glitch aspects lies in how creative you are willing to get. It requires an open mind and a loosing of all of those “hard and fast rules” you were taught to follow. While it does pay to stick to formulas that have been known to work, sticking too much to any given formula will only lead you into the arena of “heard it once, heard it a million times” and no producer wants that. Think for yourself, use your ears, and open your minds! The possibilities are endless.

Sunday, December 23, 2012

Remixing - Six Tips You Won't Want to Miss


  1. Envision the finished product before you start. Make sure you have an idea, even a general one, of how the overall mood will play out in your version. You might work better with an open-ended project that could branch off into many surprising ways, but a clear vision of the desired atmosphere is the key starting point. Was the original slow, somber and moody? Think about how you can put your own unique twist on that. Perhaps you want to completely change the mood. Speed up the tempo, throw in some energizing synths, unique percussion, polyrhythms, etc. Dominate the vibes. With attention to the bigger picture, your remix will take a shape of its own and each section will seamlessly blend into the next, leaving you with a cohesive final product.

  1. Screw the original version. That’s right, forget all about it. By disassociating with the sound of the original song you let your creativity take control and steer the direction rather than subconsciously mimicking the aspects of the original. Though on the surface it may seem to be important to have an understanding of what you might want to make different, the truth is that getting that “different” sound you are looking for means letting the vibes do the work. You are continuously in the process of perfecting your signature sound, whether you are aware of it or not. Let that subconscious instinct be the drive for your remix, not the desire to be different.

  1. Use phase cancellation to isolate vocals. If you can track down a good quality instrumental version of the song you are remixing, you can use it to extract the vocals from the original song by inverting the phase on the instrumental track. (If you are not sure how to do this, please read my article that explains this process in detail: “How to Extract Vocal Samples Using Phase Cancellation”).

  1. Make room for your own drums. If you are using a WAV or mp3 of the full original song rather than separate stems (i.e. isolated vocal tracks, drums, bass, synths, etc.) sidechain the original song’s audio track to your kick bus. You can even route both your kick and snare to the same bus if you should so choose, so as to allow your drums to replace the original beat. You may run into some issues depending on the complexity of either your drums or the ones from the original song so use your ears and if what you are doing isn’t working, don’t do it. It isn’t fool proof, but it can make life a heck of a lot easier when done right. At more complex breaks where you want the instruments to shine through over your sick drum fill, simply bypass the compressor you are using to sidechain.

  1. Slice up the original. Clip the beginnings of each beat on the original WAV or mp3 to make room for your own drums. This works effectively in conjunction with the aforementioned sidechaining method. It isn’t easy working with a single block of audio, and to make your touch really stand out you need to “take over” the song. The best place to start is by implementing your own drum samples. By splitting the original song on all of the main downbeats and clipping off a few milliseconds immediately following, you will allow your drum samples to snap through the mix, as if they were the original drums. It is an illusion but an effective one!

  1. Change the chord structure. Pay attention to the melody line of the vocals and think of ways in which you can tear out the “foundation” of chords underneath and replace them with ones of your own. Familiarize yourself with the circle of fifths and as much music theory as you possibly can. This will allow you to have a better understanding of what is going on in the original, and what will work (and won’t) in your remix. Most importantly, use your ears! If a minor chord sounds boring, make it a minor 7th and see if that fares you any better. Most likely it will. Keep things fresh, interesting and unpredictable.

Sunday, December 16, 2012

How to Extract Vocal Samples Using Phase Cancellation

For all of you remixers out there, it can be a daunting task to find quality a cappella tracks for the songs you are planning to remix, especially if the original songs are from lesser-known artists. Thankfully, there is a way to get those sought-after vocal stems yourself without having to browse the millions of websites claiming to have them but clearly do not. If you are able to track down a master-quality instrumental, on the other hand (which is usually much easier to do), you will be in good shape. You may be wondering “how the hell is an instrumental going to help me in the vocal sample department” and I don’t blame you if you are new to this in any degree, but as you will soon see, it is not only possible but relatively easy. Now, let’s get on with it, shall we?

The first thing you want to do is to drag both the original song and the instrumental version into your session. Bring the beginning of each song right up to the 0:00 marker so that they would both start at precisely the same time. The key is to get the songs to line up so that the waveforms match, and the easiest way of doing that is by ensuring the unison of their start point, i.e. dragging them both right up against the 0:00 point all the way on the left of your screen.

You may notice that even with this seemingly fool-proof measure, the waveforms might in fact still be slightly off as far as lining up correctly goes. If this is the case, you will need to pick a track and nudge it into alignment with the other. You may have to zoom in quite a bit to ensure that all of the peaks are lining up as close as they possibly can. Use the cursor as a guide.

The next step is where the magic happens. Once you have the waveforms lined up, you will need to invert your instrumental track. Depending on how your DAW is organized, you should likely be able to locate this function in an options menu, audio effects menu or even as a pop-up option when right-clicking. As a Pro Tools user, I know that I can get to the invert function by going to the Audio Suite drop menu and looking in the “Other” sub menu. I would imagine that Logic, Cubase, FL Studio and other such DAWs use similar wording as to the names of menus in which the invert function can be found, but if you are having trouble finding it, a simple Google search should yield the answer in a matter of seconds.

When you find the invert function, apply it to your instrumental track. You may not notice any difference in appearance and when you solo it back it will sound exactly the same, but the science behind “inverting” the audio lies in the fact that the actual waveforms themselves have been flipped so that the troughs (dips) and crests (rises) are in the opposite position that they were before.

As some of you recall in my “The Correct Way to Choose Drum and Percussion Samples” article, I made mention of phase cancellation and the hassles one could run into when trying to layer samples. The way in which the troughs and crests of two different sounds line up dictates whether or not the combined sound will be more or less powerful in amplitude. For example, a kick drum sample starting with a crest will lose its snap and punch when layered with a kick that begins with a trough in its waveform. They essentially “cancel” each other out, resulting in the complete opposite effect you were intending to get with the additional layer.

On the contrary, this phenomenon works wonders for isolating vocal stems! The inverted instrumental track, with its opposing crests and troughs, will “cancel out” the majority, if not all of, the instruments in the original song, leaving you with a crisp, clean vocal stem with minimal background noise. Since the only variable between the original song and the instrumental is the vocals, the vocal frequency waves will be the only waves left over after the instruments cancel each other out.

A slight bit of work might still need to be done at this point, however. You may notice that some of the instrument noise slipped through the inversion cancellation process leaving you with some strange, muffled sounds in the background or in the parts that lack vocals in the original song. This noise can be deleted pretty easily via noise gates and proper EQing. Start off with a noise gate and set your threshold as wide as you can so that you hear no difference initially. Then slowly start decreasing it and you will begin to hear the noise become less and less. Tread carefully with gating, however, as you wouldn’t want to jeopardize the quality and nuances of the vocal lines like breathiness and softer phrasings which might accidentally get cut out with too much gating. Use an EQ to gently high and/or low pass the isolated vocal track to get rid of additional noise that your noise gate was not able to take care of properly. Again, pay special attention to the nature in which the filters might interact with the vocals themselves. These tools should be used very sparingly so as to leave the main vocals intact with all of their power and clarity. More chances than none, a little bit of leftover noise is hardly noticeable in the mix anyway, especially in a heavy dubstep track with a full range of pumped frequencies.

Sunday, December 9, 2012

The Correct Way to Choose Drum and Percussion Samples

One of the key elements involved in the creation of a memorable, catchy, and heavy dubstep track is the power of your drums and percussion. The beat is what drives the song, gets the crowd jumping, and carries the context of your drops and buildups. It is critical to spend extra time perfecting your beats as to ensure a meaningful, successful recording. It is just as important that you focus on choosing the right samples for your beats. After all, a beat is precisely the sum of its parts and it pays to bear this in mind when crafting your own.

It is easy to fall into the trap of dragging any old snare or kick sample out of your Vengeance pack, but don’t allow that habit to befall you. As killer as some of those sounds might initially seem as you scroll through the list while trialing a few here and there, it is important to remember that you are hearing them out of context. The key to choosing the right sample lies in how it will mesh with the rest of the music. For instance, a bass-heavy track with minimal leads or high-end might call for a kick with a little more snap to it, so as to juxtapose the sub frequencies of the bass with just the right amount of attack. Use your ears and don’t be afraid to completely scrap a sound for a better version if you find that what you have isn’t working. Often, you might think a particular sample has all the components you need (a kick with heavy ‘thump’ and a snappy attack, say) while trialing it in your browser window, only to find that it falls short of what you had expected it would accomplish in the context of the mix. Now, you could do one of two things at this point: a.) Spend countless hours toiling with EQ and compression settings in order to make that kick sound halfway decent, or b.) Find a better sample.

The key to great sounding drums and percussion mostly pertains to the quality of the sample. Of course, every sample will need some degree of doctoring (whether it be EQ, compression, reverb, etc.) but it is important to consider the initial quality of the dry sample before you delve into perfecting it. You will save yourself many hours of work, not to mention frustration, in the long run.

A good deal of dubstep producers are led to believe that it is necessary to layer your kicks and snares in order to achieve that sought-after heaviness but I am here to tell you that this practice it is not necessarily do-or-die. I will explain the ins and outs of layering in a future article and will keep this post mainly about picking the best drum samples you can, whether you choose to layer them or not. Layering absolutely works, and can be an excellent technique but it isn’t the only correct way, nor is it a fool-proof method for getting great sounds. There are a number of pitfalls that could occur during the layering process such as phase cancellation, clipping due to unnecessary frequencies if you are not careful with your EQ and compression settings, and an overall unorganized mix. Sure, with the right amount of skill you can certainly navigate yourself around these traps but for the novice producer, and in general, it is much more fruitful to find one really great sample and shape it to perfection.

The same rules apply to snares, hi hats, cymbals, rides, toms, ethnic percussion and so forth. Take the extra time to sculpt a sound that will truly be worthwhile in your mix, and if you are using a sample library, make sure you bear in mind how you want the song to sound before you start laying down tracks. This applies not only to drums and percussion but to the rest of your instruments as well. A good jumping off point comes when you can visualize your mix in your head, taking into consideration your key frequency points. When you do this, you will have a better idea of what samples to choose from your sound bank since you know roughly what range of frequency you need to fill. Obviously the entire frequency spectrum will be utilized in some respect, but even a very rough visualization of your spectral palette will come in handy down the line.

For dubstep, you already know going in that your track will consist of heavy sub frequencies pumped between 16-50Hz respectively as far as your bass is concerned, so you are now left with the knowledge that you will need some tracks that feature a higher timbre so as to complement the lows of your bass. This should be common sense, but one would be surprised at how easy it is to neglect a frequency range when one mixes under false assumptions. For example, a well-produced kick drum is low-frequency dominated but the snappiness comes from the high end of the spectrum (usually a high-shelf boost around 2kHz or a very subtle hi hat sample with appropriate filtering) while the punchiness prevails at between 2-5kHz (which would be boosted about 2dB or so on your second or “high” kick sample, if you are going the layering route).

Oftentimes some tribal and ethnic percussion sounds work great to complement the pulse of the kick, and a syncopated rhythm works wonders in achieving a driving groove on a dubstep track. Experiment with some different rhythms and throw in some unexpected percussion sounds to spice things up. You might even find that those seemingly random analog blips and down-sampled one-hits that are packed into some sample libraries can provide some really exciting and dynamic flavor that you otherwise might never have dreamed of. It pays to experiment. Be cautious, however, as what might at first sound unique could later prove to be more along the lines of inconsistent or distracting. This is why it is important, as I mentioned in my first article “The Dubstep Mindset,” to take a few extra days to let your track sink in. Even going back to listen the next morning after a night of heavy work sometimes proves quite a puzzling and often annoying instance in which you are left wondering what the hell you were just listening to, and how you could have thought it was acceptable at the time. “It sounded fucking sick the other night, what the hell happened?” You don’t know how many times I’ve heard myself uttering that phrase. Trust me. Take a day or two to let your “final” product sink in before you upload.

Finding the right samples takes time, but what doesn’t when it comes to making a great track? Never rush the trialing process. Try a million different kicks if you have to. Do it until you get the right one. But don’t drive yourself crazy because as soon as you take the fun out of the creation process, the negative vibes begin to manifest into them noticeable inconsistencies within the music itself. It can be extremely tough to find that middle ground but once you are in the zone, take advantage of it and take note of the feeling. Incorporate that vibe into your workflow and the choosing process becomes much easier, as does the entire production session.

Saturday, December 8, 2012

The "Bass-ics" of Sub Bass - How to Create Great Sub Bass for your Tracks

Having an understanding of frequency ranges pays off big time no matter what style of music you are producing. In a nutshell, frequency range is what makes your tracks hold their unique position in the mix. When EQed properly, frequency is what helps lead vocals and instruments stand out as they are meant to, keeps the low and high ends of all sounds from contributing unnecessary noise, and ensures an overall balanced mix. In respect to frequencies, the mixing stage could just as appropriately be called the “balancing” stage as the idea behind EQing frequencies to blend amongst themselves is essentially this — a balancing act. Today we will be starting things off with the most iconic frequency range of all when it comes to dubstep — sub bass.

Sub bass is, in short, it is what lends the deep, thundering quality to dubstep sounds — the kinds that make people shudder in awe while their subwoofers are being destroyed. Think mono sine waves pitched down (-1 or -2 octaves) almost reminiscent of those oldschool hearing tests they made you raise your hand for in the school nurse’s office — but much more intense. You can barely hear them but you know they are there. You feel it. In dubstep, sub bass is meant to be felt.

Sub bass frequencies lie between 16-60Hz. When applying sub bass, make sure to cut out all frequencies below 16Hz using a high-pass filter. This will rid your track of unnecessary low-end noise. Sub bass is meant to be deep, obviously, but anything below 16Hz will only make your mix more cluttered. The effect of your sub bass can be felt most powerfully with a clean mix that utilizes the proper frequency ranges. (As a rule of thumb, it is important to cut these extreme low-end frequencies with just about all of your tracks as to free up room for your bass and kick tracks and eliminate noise.)

A sub bass can be added as an individual track that follows all of your bass and lead melody lines, or as a supplemental component within a synth patch itself. If you are using Native Instruments’ Massive for one of your bass patches for example, try setting an unused oscillator to a sine wave with the intensity brought all the way down with the bend mode set to Spectrum. Pitch the oscillator down an octave (-12 steps). You will get a full-bodied sine wave that will mimic whatever the bass is doing with the other oscillator(s).

Depending on the manner of filtering that your patches are routed through, it might be in your best interest to make a duplicate of your bass track and make the sub on this separate track rather than in the main bass patch itself. By duplicating the track, you will have created an identical version of your sound. Now, make that duplicate act as the sub bass. What you want to do is turn off all oscillators, effects and inserts except for oscillator one, which you can then set to the aforementioned sub bass parameters. (Spectrum bend mode, intensity all the way down, wavetable set to sine) If you handled this correctly you should be left with a sub bass that mimics exactly what your main bass line is doing. Tweak and fine-tune if necessary, and make sure to lower the volume of the sub bass so as to ensure that it acts as a “supplement” rather than a mask over top of your main bassline.

Every sound you create must be treated subjectively, and therefore may likely require some different methods of tweaking in order to get a sub bass that will benefit your sound in the best way possible. Use your ears and experiment. For example, if your main patch includes a modulated band reject filter sweep, go to your sub bass duplicate track and try experimenting with the filter setting to see if you can come up with something even more exciting than a sub bass sans filter.

On the contrary, I personally find most of my own projects benefit from the simplicity of a sub bass track that features nearly no modulation whatsoever in regards to waveform or effects/filters. The simple power of a Spectrum sine (with a possible low pass filter if necessary) played in conjunction with the melody of the bassline is exactly what is called for. Anything more would result in a lack of signal power, that is to say, a sub bass that falls short of doing what it is meant to — put the final, giant nail in the coffin of your low-end.

Use sub bass for all of your bass sounds and even try using it on lead or melody instruments to see how it affects their potency. A great example of sub bass used in conjunction with a lead synth can be heard in Skrillex & Damian Marley’s “Make It Bun Dem,” specifically between 0:40-1:08 (http://www.youtube.com/watch?v=PR_u9rvFKzE). Notice how the pulsing of the lead can be “felt” through your sub. This is the effect of a carefully-sculpted sub bass. I know firsthand that this particular sound uses a direct sub bass within the patch itself as I had the pleasure to remix this song for my solo project 11:11 (http://www.youtube.com/watch?v=ZeI4F78D1K0). The pulsation of the sub frequencies really give this lead a jarring, stabbing force and presence that an otherwise untreated lead would not.

Dubstep would not be dubstep without sub bass. It is one of the most simple yet profound aspects of the entire genre, and that of pretty much any subgenre of modern day edm. No matter how interesting and powerful your new Massive patch might be, make sure to take the extra time to consider the aspect of sub bass and how it relates to your sound. If it is lacking, duplicate that baby and make a separate sub! I would personally suggest to make it a habit of creating a separate track that you will dedicate to any and all sub basses in every one of your songs, but that is ultimately up to you. The key is making sure it is present, one way or another.

Alright, ladies and gentlemen, there it is, sub bass, plain-and-simple! The power of the sub is in your hands now. Use it wisely. Or unwisely. Whatever sounds cooler…